Elnady F. The Use of Multimedia Interactive Computer Programs, QTVR Models and Plastinated Specimens in Teaching Veterinary Anatomy. Poster session presented at: Alternatives in the Mainstream: Innovations in Life Science Education and Training. 2nd InterNICHE Conference; 2005 May 12-15; Oslo, Norway


Abstract

In the Department of Anatomy at the Faculty of Veterinary Medicine of Cairo University, we have limited budgets and overcrowded classes. The use of technology in education was therefore felt to be essential to better meet teaching objectives. A number of interactive multimedia computer programs for teaching the anatomy of domestic animals were developed using tools such as Macromedia Authorware, Adobe Photoshop and VR-Worx. The programs were packaged on CD-ROMs and will be accessible through the web for e-learning. Examples of the programs include: Electronic Atlas of Equine Anatomy - Part I (Thoracic limbs, pelvic limbs, and head and neck), and Part II (Anatomy of the thorax and abdomen); Anatomy of the Goat (Abdomen and pelvis; in male and female); and Comparative Anatomy of Domestic Animals. Anatomy of the Goat is a CD-ROM that has many dissection images that correspond to images derived from computer-assisted tomography and ultrasonography. Many Quick Time Virtual Reality objects have also been created. In addition, many plastinated specimens were produced in order to facilitate learning anatomy in an enjoyable and healthy way. According to the feedback from students and teachers, the new learning tools are greatly appreciated and have proven to be effective in teaching and learning veterinary anatomy.